Table of Contents
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Chapter 1: CREATING AN AUTOLOAD SONG
Chapter 2: LOGIC BASICS
Chapter 3: USING PLUG-INS
Chapter 4: USING KEY COMMANDS
Chapter 5: USING SCREENSETS
Chapter 6: FINISHING A PROJECT
Chapter 7: WORKING WITH TEMPO
Chapter 8: CREATING YOUR OWN APPLE LOOPS
Chapter 9: USING THE LOOP BROWSER
Chapter 10: REPEATING AND LOOPING AUDIO REGIONS
Chapter 11: USING GLOBAL TRACKS
Chapter 12: Configuring Tracks
Chapter 13: Setting Up Logic
Chapter 14: Choosing a Driver
Chapter 15: Choosing a Sampling Rate
Chapter 16: Zooming In & Out
Chapter 17: Using the Transport
Chapter 18: Saving an Autoload Song
Chapter 19: Opening a Song
Chapter 20: Enabling the Transport Panel
Chapter 21: Exploring the Arrange Window
Chapter 22: Creating Cycle Regions
Chapter 23: Using Skip Cycle Mode
Chapter 24: Controlling Cycle Mode Playback
Chapter 25: Toolbox Tricks
Chapter 26: The Primary and Secondary Tools
Chapter 27: Importing Audio Files
Chapter 28: Stereo Vs Mono Tracks
Chapter 29: Inserting DSP Effects
Chapter 30: Bypassing DSP Effects
Chapter 31: Adjusting Track Volume
Chapter 32: Audio Instrument Overview
Chapter 33: Monitoring MIDI input
Chapter 34: Using the Caps Lock Keyboard
Chapter 35: Using Key Commands
Chapter 36: Using MIDI Key Commands
Chapter 37: Erasing Key Commands
Chapter 38: Screensets Overview
Chapter 39: Creating Custom Screensets
Chapter 40: Copying, Pasting, and Locking Screensets
Chapter 41: Saving the Project
Chapter 42: Bouncing Your Song
Chapter 43: Bouncing for the Web
Chapter 44: Adjusting Songs to Region Tempo
Chapter 45: Adjusting Regions to Song Tempo
Chapter 46: Choosing a Time Machine Algorithm
Chapter 47: Opening the Apple Loop Utility
Chapter 48: Setting Loop Info
Chapter 49: Adjusting Loop Transients
Chapter 50: Saving the Apple Loop
Chapter 51: Finding the Apple Loop Utility
Chapter 52: Installing Apple Loop Collections
Chapter 53: Using the Loop Browser
Chapter 54: Using Favorites
Chapter 55: Sorting Loops in the Loop Browser
Chapter 56: Adding Blue Apple Loops
Chapter 57: Adding Green Apple Loops
Chapter 58: Copying Objects
Chapter 59: Repeat Objects
Chapter 60: Using Aliases
Chapter 61: Looping Objects
Chapter 62: Working with Loops and Aliases
Chapter 63: Using the Undo History
Chapter 64: Using the Global Tempo Track
Chapter 65: Using Tempo Alternatives
Chapter 66: Using the Global Transposition Track
Chapter 67: USING THE AUDIO WINDOW
Chapter 68: EDITING REGIONS
Chapter 69: PACKING FOLDERS
Chapter 70: SETTING ANCHOR POINTS
Chapter 71: CREATING FADES
Chapter 72: Editing MIDI Data
Chapter 73: USING HYPERDRAW
Chapter 74: Importing into the Audio Window
Chapter 75: Dragging Audio Files into the Arrangement
Chapter 76: Adding Multiple Audio Files
Chapter 77: Audio Window Tricks
Chapter 78: Working with Sampling Rates
Chapter 79: Trimming Using the Arrow Tool
Chapter 80: Cutting Using the Scissors Tool
Chapter 81: Cutting Using Function Commands
Chapter 82: Using the Glue Tool
Chapter 83: Packing a Folder
Chapter 84: Unpacking a Folder
Chapter 85: Setting the Audition Channel
Chapter 86: Setting Anchor Points in the Sample Editor
Chapter 87: Exploring Anchor Points in the Audio Window
Chapter 88: Cleaning-Up the Audio Window
Chapter 89: Creating Fades
Chapter 90: Creating Cross Fades
Chapter 91: Fine-Tuning Fades
Chapter 92: Opening the Matrix Editor
Chapter 93: Exploring the Matrix Editor
Chapter 94: Editing Notes in the Matrix Editor
Chapter 95: Editing Notes with a MIDI Keyboard
Chapter 96: Quantizing MIDI Data
Chapter 97: Transposing MIDI
Chapter 98: Using HyperDraw
Chapter 99: HyperDraw Curves (Logic Pro Only)
Chapter 100: HyperDraw Wrap-Up
Chapter 101: RECORDING AN AUDIO TRACK
Chapter 102: SETTING UP TO RECORD
Chapter 103: RECORDING MIDI
Chapter 104: USING THE TRACK MIXER
Chapter 105: CREATING A MIX
Chapter 106: AUTOMATING TRACKS
Chapter 107: AUTOMATING WITH MIDI CONTROLLERS
Chapter 108: Configuring Recorded Files
Chapter 109: Using Software Monitoring
Chapter 110: Setting the I/O Buffer size
Chapter 111: Specifying a Record Path
Chapter 112: Changing the Record Path
Chapter 113: Choosing a Recording Time
Chapter 114: Using the Metronome
Chapter 115: Changing the Metronome's Sound
Chapter 116: Creating A Count-In
Chapter 117: Recording a Track
Chapter 118: Selecting an Input
Chapter 119: Recording through Effects
Chapter 120: Using Replace Mode
Chapter 121: Using Auto Drop
Chapter 122: Punch Recording
Chapter 123: Using Cycle Record
Chapter 124: Trashing Unwanted Recordings
Chapter 125: Recording MIDI
Chapter 126: Trouble-shooting MIDI Recording
Chapter 127: Capture Last Take As Recording
Chapter 128: MIDI Input Filtering
Chapter 129: MIDI Thru Filtering
Chapter 130: Step Recording MIDI
Chapter 131: Opening the Track Mixer
Chapter 132: Filtering Tracks in the Track Mixer
Chapter 133: Mixing in the Track Mixer
Chapter 134: Adjusting Levels
Chapter 135: Controlling Clipping
Chapter 136: Using a Limiter
Chapter 137: Using Sends
Chapter 138: Using the Freeze Function
Chapter 139: Finding Freeze Files
Chapter 140: Static Track Automation Basics
Chapter 141: Working with Static Automation
Chapter 142: Automation Tricks
Chapter 143: Moving Automation
Chapter 144: Setting up for Live Automation
Chapter 145: Exploring Automation Modes
Chapter 146: Comparing Latch, Touch, and Write Modes
Chapter 147: Final Automation Preferences
Chapter 148: Using Automation Quick Access
Chapter 149: Assigning Multiple MIDI Controllers
Chapter 150: WORKSPACE OVERVIEW
Chapter 151: WORKING IN THE BROWSER
Chapter 152: REALTIME (RT) EDITING
Chapter 153: THREE-POINT EDITING
Chapter 154: Launching FCP The First Time
Chapter 155: Editing Window Overview
Chapter 156: Using Window Layouts
Chapter 157: Customizing The Workspace
Chapter 158: Opening To An Empty Workspace
Chapter 159: Creating A Project
Chapter 160: Working With Sequences
Chapter 161: Importing Files
Chapter 162: Working With Bins
Chapter 163: Working With Browser Items
Chapter 164: Using Icon Vs. List View
Chapter 165: Using The Viewer
Chapter 166: Locating Clips On Your Hard Drive
Chapter 167: Opening Clips In External Editors
Chapter 168: Using The Autosave Vault
Chapter 169: Locating The Autosave Vault
Chapter 170: About Rendering
Chapter 171: Rendering Sucks
Chapter 172: Setting Your Scratch Disks
Chapter 173: Using Multiple Scratch Disks
Chapter 174: Exploring Sequence Settings
Chapter 175: Configuring The Default Sequence
Chapter 176: Why Do Sequence Settings Matter?
Chapter 177: Using Unlimited RT
Chapter 178: Using Snapping
Chapter 179: Using In And Out Markers
Chapter 180: Insert And Overwrite Edits
Chapter 181: Linking Tracks
Chapter 182: UNDERSTANDING ASECT RATIOS
Chapter 183: 16:9 VS 4:3
Chapter 184: UNDERSTANDING TIMECODE
Chapter 185: UNDERSTANDING FIELDS
Chapter 186: TITLE SAFE VS. ACTION SAFE
Chapter 187: Aspect Ratio Overview
Chapter 188: 3:2 Vs. 4:3 Video
Chapter 189: Creating Square Pixel Graphics
Chapter 190: Adding an Image Sequence
Chapter 191: Why's My Video Blurry?
Chapter 192: DV Camera Aspect Ratio Compensation
Chapter 193: About 16: 9 Video
Chapter 194: Adding 16:9 Video to a Sequence
Chapter 195: Square Pixel Widescreen Sequences
Chapter 196: Anamorphic Widescreen Sequences
Chapter 197: Exploring Timecode
Chapter 198: Why the 1 hour?
Chapter 199: Drop Frame Overview
Chapter 200: Setting Drop Vs Non-drop
Chapter 201: Look Ma, No Dropped Frames!
Chapter 202: Fields (Interlacing) Overview
Chapter 203: Examining Fields
Chapter 204: Fields in Motion
Chapter 205: Interlacing in Detail
Chapter 206: Choosing Fields
Chapter 207: Title Safe Vs. Action Safe
Chapter 208: ZOOMING
Chapter 209: CLIP EDITING
Chapter 210: USING MARKERS
Chapter 211: WORKING WITH TRANSITIONS
Chapter 212: PLAYBACK TRICKS
Chapter 213: Zooming In Detail
Chapter 214: Using Key Commands To Zoom
Chapter 215: Opening The Keyboard Layout Window
Chapter 216: Searching For Key Commands
Chapter 217: Assigning Key Commands
Chapter 218: Drag And Drop Key Command Assignment
Chapter 219: Drag Edits
Chapter 220: Linking Clips
Chapter 221: Cut Edits
Chapter 222: A - B Editing
Chapter 223: Mind The Gap
Chapter 224: Three Point Editing
Chapter 225: Two Track Editing
Chapter 226: Targeting Tracks
Chapter 227: Opening The Trim Edit Window
Chapter 228: Using The Jog Control
Chapter 229: Using In And Out Points In The Trim Window
Chapter 230: Roll Edits
Chapter 231: Using The Selection Tools
Chapter 232: Adding Markers
Chapter 233: Creating Markers During Playback
Chapter 234: An Alternate Way To Create Markers
Chapter 235: Using Clip Markers
Chapter 236: Setting Marker Properties
Chapter 237: Using The CPU Meter
Chapter 238: Using Clip Overlays
Chapter 239: Deleting Clip Overlays Copy
Chapter 240: Adding A Transition
Chapter 241: Changing The Transition's Duration
Chapter 242: Adjusting The Transition's Center Point
Chapter 243: Understanding Handles
Chapter 244: Using Favorites
Chapter 245: Using The Default Transition
Chapter 246: Using The Number Pad For Playback
Chapter 247: J, K, And L Playback
Chapter 248: sing "Play Around"
Chapter 249: Using "Play In To Out"
Chapter 250: Looping Playback
Chapter 251: NESTING SEQUENCES
Chapter 252: MULTICAMERA EDITING
Chapter 253: USING COMPOSITE MODES
Chapter 254: ADDING VIDEO EFFECTS
Chapter 255: BASIC COLOR CORRECTION
Chapter 256: Nesting Sequences
Chapter 257: Nested Sequence Settings
Chapter 258: Nesting In Place
Chapter 259: Editing Nested Sequences
Chapter 260: Marking A Synch Frame
Chapter 261: Making A Multiclip
Chapter 262: Logging Angle Info
Chapter 263: Using Gang And Open Synch
Chapter 264: Editing Multiclips
Chapter 265: Swapping Angles
Chapter 266: Using The Button Bar To Edit Multiclips
Chapter 267: Using Key Commands To Edit Multiclips
Chapter 268: Multi Camera Editing To A Single Audio Stream
Chapter 269: Organizing Angles In The Viewer
Chapter 270: Selecting The Number Of Angles Visible In The Viewer
Chapter 271: Using Composit Modes
Chapter 272: Color Correcting With Composite Modes
Chapter 273: Working With Effects
Chapter 274: Using Blur To Create A Film Look
Chapter 275: Keyframing Effects
Chapter 276: Ease-In And Ease-Out
Chapter 277: Using Filter Favorites
Chapter 278: Deleting Effects
Chapter 279: Adding An Effect To Multiple Clips
Chapter 280: Setting Up To Color Correct
Chapter 281: Adjusting Contrast
Chapter 282: Adjusting The Color
Chapter 283: Using The RGB Parade
Chapter 284: Adjusting Saturation
Chapter 285: Using The Broadcast Safe Filter
Chapter 286: A.PACK INTRO
Chapter 287: AUDIO NORMALIZATION
Chapter 288: SETTING VOLUME LEVELS
Chapter 289: DIALOG NORMALIZATION
Chapter 290: DRC PROFILES (DYNAMIC RANGE COMPRESSION)
Chapter 291: A.Pack Intro
Chapter 292: Choosing a Bit Depth
Chapter 293: How Much Does A.Pack Compress?
Chapter 294: Exploring Normalization
Chapter 295: Peak Vs. Average Volume
Chapter 296: Seting Levels in Final Cut Pro
Chapter 297: What Level Should My Dialog Be
Chapter 298: Should My Dialog Be -12, -20, or -31?
Chapter 299: Adding a Reference Tone
Chapter 300: What Volume is DVD-Videos?
Chapter 301: The Dialog Normalization Formula
Chapter 302: Dialog Normalization in Action
Chapter 303: Auditioning Dolby Digital Files
Chapter 304: How Dialog Normalization Works
Chapter 305: A.Pack Type 1 Error
Chapter 306: Matching Broadcast TV Volumes
Chapter 307: Gain Pumping
Chapter 308: Part 1
Chapter 309: Part 2
Chapter 310: Exploring Frequency Amplitude
Chapter 311: Understanding Sound Waves
Chapter 312: Exploring how Humans Hear Sound
Chapter 313: Noise (and what it's good for)
Chapter 314: Using Vibrato
Chapter 315: FM Synthesis
Chapter 316: Amplitude Modulation and Tremolo
Chapter 317: Enveloping Sound (ADSR)
Chapter 318: EQ Verses Filtering
Chapter 319: Understanding Low Pass Filters
Chapter 320: Understanding High Pass Filters
Chapter 321: Understanding Band Pass Filters
Chapter 322: Pass Verses Cut Filters
Chapter 323: Understanding Notch Filters
Chapter 324: Phasing Verses Flanging
Chapter 325: Doubling Vocals Using the Ringshifter
Chapter 326: Using Chorus
Chapter 327: Exploring Echo and Reverb
Chapter 328: ENVIRONMENT OVERVIEW
Chapter 329: GETTING MIDI INTO LOGIC
Chapter 330: GETTING DEEPER INTO OBJECTS
Chapter 331: USING INSTRUMENT OBJECTS
Chapter 332: WORKING WITH PATCHES
Chapter 333: UNDERSTANDING AUDIO CHANNELS
Chapter 334: TRICKS WITH OBJECTS
Chapter 335: SIGNAL-PATH PROGRAMMING
Chapter 336: A First Look at the Environment
Chapter 337: Creating a Plain Vanilla Environment
Chapter 338: Creating a New Environment Layer
Chapter 339: Getting MIDI Into Logic's Environment
Chapter 340: Channeling MIDI Signals to Logic's Sequencer
Chapter 341: Using the Physical Input's Sum Arrow
Chapter 342: Using the Keyboard Object
Chapter 343: Using the Monitor Object
Chapter 344: Adding New Physical MIDI Ports
Chapter 345: Setting-Up the Metronome
Chapter 346: Playing a MIDI Instrument
Chapter 347: Using the Channel Assign Tool
Chapter 348: Naming Environment Objects
Chapter 349: The Environment as a Floating Window
Chapter 350: Moving Objects Between Layers
Chapter 351: Intro to Instrument Objects
Chapter 352: Creating Mono-Timbral MIDI Devices
Chapter 353: Creating Multi-Timbral MIDI Devices
Chapter 354: Total Recall of Synth Patches
Chapter 355: Using a Multi Instrument Object
Chapter 356: Choosing GM Patches Inside Logic
Chapter 357: Customizing the Patch List
Chapter 358: Using the Various Multi's Song File
Chapter 359: Using the Channel Assignment Menu
Chapter 360: Hiding Objects from the Channel Menu
Chapter 361: Total Recall of MIDI Settings
Chapter 362: A first look at the Audio Configuration Window
Chapter 363: Creating an Audio Object
Chapter 364: Assigning Audio Channels to Arrange Window Tracks
Chapter 365: Exploring Audio Channels
Chapter 366: Working with Audio Channels
Chapter 367: Naming Multiple Objects
Chapter 368: Deleting All Song Plug-Ins
Chapter 369: Increasing your Max Tracks Setting
Chapter 370: Filtering Audio Object Areas
Chapter 371: Changing the Fader Value Display
Chapter 372: Changing Object Icons
Chapter 373: Creating Custom Icons
Chapter 374: Installing Custom Icons
Chapter 375: Finishing Your Autoload Song's Environment
Chapter 376: Using a Delay Line
Chapter 377: Configuring the Delay
Chapter 378: Tricks with Delay Lines
Chapter 379: Using Macros
Chapter 380: Using the Arpeggiator
Chapter 381: Randomizing Arpeggio Velocity
Chapter 382: Using the Chord Memorizer
Chapter 383: UNDERSTANDING COLOUR CORRECTION
Chapter 384: UNDERSTANDING THE VIDEO SCOPES
Chapter 385: PRIMARY COLOUR CORRECTION
Chapter 386: SECONDARY COLOUR CORRECTION
Chapter 387: KEYFRAMING COLOUR CORRECTION
Chapter 388: SPOT/SELECTIVE COLOUR CORRECTION
Chapter 389: UNDERSTANDING CONTRAST
Chapter 390: RANGE CHECK
Chapter 391: SCENE COMPARISON
Chapter 392: BROADCAST SAFE
Chapter 393: Primary Vs Secondary Colour Correction
Chapter 394: RGB Vs YUV Colour Space
Chapter 395: Using The Waveform Monitor
Chapter 396: Using The Vectorscope
Chapter 397: Using The Histogram
Chapter 398: Using The RGB Parade
Chapter 399: Primary Colour Correction
Chapter 400: Colour Removal
Chapter 401: Colour Replacement
Chapter 402: Keyframing Colour Correction
Chapter 403: Spot Colour Correction
Chapter 404: Understanding Contrast
Chapter 405: Stylizing Contrast
Chapter 406: Using The Range Check
Chapter 407: Using The Frame Viewer
Chapter 408: Using The Broadcast Safe Filter
Chapter 409: DVD Studio Pro Basics
Chapter 410: Importing Assets
Chapter 411: Creating a Menu
Chapter 412: Using Menu Highlights
Chapter 413: Using Transitions
Chapter 414: About Slideshows
Chapter 415: Outputting a Project
Chapter 416: Installing DVD Studio Pro
Chapter 417: Updating DVD Studio Pro
Chapter 418: Adding the Icon to the Dock
Chapter 419: First Launch
Chapter 420: Custom Window Configurations
Chapter 421: Assigning Configuration Key Commands
Chapter 422: Importing Assets
Chapter 423: Re-linking Assets
Chapter 424: Adding Assets to the Pro
Chapter 425: Working in the Assets Tab
Chapter 426: Adding a Menu Background
Chapter 427: Adding Buttons
Chapter 428: Exploring Set Assets
Chapter 429: Using the Set Asset Start Offset
Chapter 430: Aligning Menu Elements
Chapter 431: Adding Text to Menus
Chapter 432: Menu Drop Shadows
Chapter 433: Simulating
Chapter 434: Using Text Highlights
Chapter 435: Using Custom Highlight Colors
Chapter 436: Setting Selected and Activated Highlights
Chapter 437: Using Transitions
Chapter 438: Slideshows
Chapter 439: Slideshow Audio
Chapter 440: Preparing to Output
Chapter 441: Building the Project
Chapter 442: Burning the Project
Chapter 443: Creating Still Images for DVD-Video
Chapter 444: Working in the Menu Editor
Chapter 445: Using Layered Menus
Chapter 446: Creating Overlay (Standard) Menus
Chapter 447: Making Motion Menus
Chapter 448: Working With Menu Audio
Chapter 449: Concatenating Menu Audio
Chapter 450: Creating a Still Image Document
Chapter 451: Compensating for Rectangular Pixels
Chapter 452: Creating documents at 20 X 534
Chapter 453: Resizing Images
Chapter 454: About the Title Safe Zone
Chapter 455: Expanding the Menu Editor
Chapter 456: Working with Menu Buttons
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